Boat feats
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- WiserOdin032402
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Boat feats
Alt title: feat boat
So, I, like the fool I am, decided that I should help my group out and bundle together D&D 3.5 feats into nice packages that do good things for characters, mainly because we have to now play in the last setting where we blew up the material plain's magic and basically fucked all arcane and psionics. Little did I know that I was walking into boats and boat accessories.
There is an excessive amount of boat feats. I'm reading through this and there's seven that are exclusively for skill checks on boats. And there's even more for combat.
Are boats super hardcore in D&D 3.5 or something? Do characters without these feats walk onto a boat and suddenly implode from boats and are unable to do any basic task?
So, I, like the fool I am, decided that I should help my group out and bundle together D&D 3.5 feats into nice packages that do good things for characters, mainly because we have to now play in the last setting where we blew up the material plain's magic and basically fucked all arcane and psionics. Little did I know that I was walking into boats and boat accessories.
There is an excessive amount of boat feats. I'm reading through this and there's seven that are exclusively for skill checks on boats. And there's even more for combat.
Are boats super hardcore in D&D 3.5 or something? Do characters without these feats walk onto a boat and suddenly implode from boats and are unable to do any basic task?
Last edited by WiserOdin032402 on Thu Mar 08, 2018 12:14 am, edited 1 time in total.
- angelfromanotherpin
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- WiserOdin032402
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I'm using the D&D 3.5 Index Sheets made by Chet Erez, and some of these boat feats are labelled 'DR' and have a number next to them or have that 'DR' crossed out and replaced with 'Storm', so I'm guessing some of these are pulled from Dragon Magazine. The point still stands, however.
Longes wrote:My favorite combination is Cyberpunk + Lovecraftian Horror. Because it is really easy to portray megacorporations as eldritch entities: they exist for nothing but generation of profit for the good of no one but the corporation itself, they speak through interchangeable prophets-CEOs, send their cultists-wageslaves to do their dark bidding, and slowly and uncaringly grind life after life that ends in their path, not caring because they are far removed from human morality.
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CapnTthePirateG
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- angelfromanotherpin
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- WiserOdin032402
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Oh thank god, I thought the DCs were some unholy 'Oh yes you need to roll a DC 25 balance check to stand upright on a boat in calm waters and you have a -10 penalty if you have 0 ranks in profession: sailor' nonsense.
Back to banging my head against a wall and hoping that combining feats that do little fiddly bullsh- You know what, why are so many feats little fiddly bullshit things?
Back to banging my head against a wall and hoping that combining feats that do little fiddly bullsh- You know what, why are so many feats little fiddly bullshit things?
Longes wrote:My favorite combination is Cyberpunk + Lovecraftian Horror. Because it is really easy to portray megacorporations as eldritch entities: they exist for nothing but generation of profit for the good of no one but the corporation itself, they speak through interchangeable prophets-CEOs, send their cultists-wageslaves to do their dark bidding, and slowly and uncaringly grind life after life that ends in their path, not caring because they are far removed from human morality.
DSMatticus wrote:Poe's law is fucking dead. Satire is truth and truth is satire. Reality is being performed in front of a live studio audience and they're fucking hating it. I'm having Cats flashbacks except now the cats have always been at war with Eurasia. What the fuck is even real? Am I real? Is Obama real? Am I Obama? I don't fucking know, man.
- angelfromanotherpin
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Lack of design skill. Some feats (like Weapon Focus) are tiny bonuses that if you forgot you had them, you'd barely notice. Other feats (like Leadership or Natural Spell) are game-changers that transform your character's capabilities. And both cost the same because nobody had the ability or inclination to run a simple cost-benefit analysis to discover that their metrics were fucked.WiserOdin032402 wrote:You know what, why are so many feats little fiddly bullshit things?
Have you read Races of War? It does a feat overhaul.
- WiserOdin032402
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I have, I rather like it a lot. I've been using it for my home games for a little less than a year now. Previously I was simply going 'Eh 20 feats with one weird bullshit feat per session ought to do'. I haven't gotten my group's big GM to read it yet, however.
Longes wrote:My favorite combination is Cyberpunk + Lovecraftian Horror. Because it is really easy to portray megacorporations as eldritch entities: they exist for nothing but generation of profit for the good of no one but the corporation itself, they speak through interchangeable prophets-CEOs, send their cultists-wageslaves to do their dark bidding, and slowly and uncaringly grind life after life that ends in their path, not caring because they are far removed from human morality.
DSMatticus wrote:Poe's law is fucking dead. Satire is truth and truth is satire. Reality is being performed in front of a live studio audience and they're fucking hating it. I'm having Cats flashbacks except now the cats have always been at war with Eurasia. What the fuck is even real? Am I real? Is Obama real? Am I Obama? I don't fucking know, man.
